

This new plug-in requires the latest build of HDR Light Studio. In addition, the Cinema 4D 26 plug-in is compatible with Cinema 4D running on Apple Silicon. HDR Light Studio is now compatible with Cinema 4D 26. To do so, simply click the checkbox.Cinema 4D 26 plug-in released including Apple Silicon Support Without this, you would see a portion of the tires below the ground plane.Īctivate Ground Illumination: It’s also good practice to activate Ground Illumination so light is reflected off the ground back onto your model in a more natural way.

While this is generally not needed for most product renders, this is often used on automotive images to clip the tires and provide a more realistic appearance of tire compression. Increasing this will make the colors more pronounced.Ĭlip geometry below ground: The Clip geometry below ground option will ensure any geometry below the ground plane is not visible. On the other hand, if your goal is to create a more emphasized shadow, you can crank up the roughness to diffuse the reflection to a point where it is unrecognizable and appears more shadow-like.Īdjust Refractive Index: You can also adjust the Refractive Index to increase or decrease the amount highlights/colors are picked up in the ground’s reflection. Generally, even highly reflective surfaces have a little texture, so unless you’re trying to make your object look like it is sitting on top of a mirrored surface, it’s a good idea to give the ground surface a small amount of roughness. Next, adjust the Reflection Contrast slider from 0 (a very faint reflection) to 1 (a very defined reflection).Īdjust Roughness: Once you have a desired appearance, adjust the Roughness slider to diffuse the model’s reflection, if desired.

You should see a reflection of your model appear on the ground plane’s surface. For this method, double-click the ground plan in the Real-time View to view the Material properties in the Project window.Īdjust Specular Color: Click the Specular color and change it from black to white.
